Friday, December 7, 2007

How I Met Your Warcraft



Charting course for part 2

From Three Speech:

Are you considering a sequel? There are more treasures to be found out there after all. Perhaps some in old Italian cities, like Venice.

We developed Uncharted as a franchise. The pulp action/adventure genre lends itself perfectly to serialization and continued episodes which is one of the reasons we were attracted to it. Right now we are brainstorming on what Naughty Dog’s next project will be, but even if we don’t do an Uncharted sequel right away, you can pretty much count on us doing one in the near future.(Full Story)

I'm about halfway through Uncharted and I'd check out a sequel, perhaps a bit more puzzle solving though...thanks

Dreaming of a sequel...

From Kotaku:

Back in August, Sega filed an application with the U.S. Patent and Trademark office to protect the Dreamcast trademark. Now their original filing is good until December of 2009, this new filing has added some new terms to the mix that are sparking speculation of a Dreamcast 2 being in the cards. (Full Article)

Dreamcast 2 eh? Isn't the console market getting a bit too large...I smell a bubble that might burst.

Facebook Gaming

I play towerbloxx and rocketman, and then there are all those trivia things and invited 500 friends to up a level in werewolf. Otherwise I don't look to facebook for gaming. Apparently I'm pretty much alone on that front, here's a press release from Webs.com:

Webs.com Launches First Social Gaming Network, SGN Webs.com SGN Library has delivered nearly One Billion Page Views in 90 days; Today Acquired FightClub and has added Street Race to its Rapidly Growing Roster SILVER SPRING, Md., Dec. 6, 2007 -- Webs.com (formerly Freewebs), the second largest web publisher in the world, today announces the introduction of its Social Gaming Network (SGN), the first gaming network designed exclusively for the development and integration of gaming into popular social networks, and the acquisition of the popular social network game FightClub.
The hugely successful game WarBook, the first game from SGN to launch on Facebook in August 2007, is now one of its most popular games. The SGN network will continue to leverage the power of the 'network effect' to build a library of games exclusively for social networks.
"Social gaming has a different emotional connection to the online world because of the incredibly viral nature of social networks. There is a totally different gaming experience - competing against friends or colleagues and comparing your rank in the broad social network - that is driving the enormous pick up of games like WarBook and Super Snake, in a way no other game has seen without powerful brands behind them," says Shervin Pishevar, president of Webs.com. "With today's acquisition of FightClub, we intend to build on this 'network effect' and the extraordinary growth rates they deliver, and will continue to make great strides in this space as we become the leading developer and publisher for social networks."
Social gaming rapidly is becoming the top application on all social networks, appealing to a broad audience and offering a high level of engagement. Social gaming is a new kind of gaming experience - a viral phenomenon, fueled by friends inviting friends to play a game - and is having an unbelievable impact on the gaming industry, one which is set to continue to grow.
Webs.com is committed to providing consumers the best social gaming experience with its library of specialist games. This month, Street Race has been added to its current arsenal of games, which includes Blocky, launched in November, WarBook, the most active game by page views and the third largest game by users on Facebook, and Super Snake.